Border Watch 5-6

Parts 5 and 6 of Border Watch find the adventuring caravan guards struggling on through the Batlet and Barduk stages of the journey, fighting off all-comers and finding some unusual allies.

Border Watch 3-4

In parts 3 and 4 of Border Watch, the wagon train continues its journey along the border endeavouring to establish the pre-war trade route. The way becomes rather more "exciting" as they travel and some intriguing nuggets of information emerge.

Border Watch 1-2

Set in Greyhawk, Border Watch is up there amongst my favourite modules. Written by Paul T. Riegel, it follows the activities of a party of adventurers hired on as border caravan guards in an attempt to re-establish a viable trade route in the wake of the recently concluded Greyhawk Wars. The action takes place on the Furyondy/Iuz border and draws heavily on the background of the From The Ashes boxed set, which I fortunately have in my library of RPGs.

The adventurers take to the road on a seemingly straightforward mission in the new post war realities of the border area but as is often the case, there is more to this than meets the eye.

I will be posting these files in shorter batches of a couple at a time. Here are the first two episodes and the adventure preamble. I hope you enjoy re-living this really excellent adventure!

Featuring…

Andy as Solipsis
Dave as Bod
Jan as Rufus
Malcolm as Ryanair
Simon as Sir James Foad
Karim as Snatch

The Doomgrinder 38-41

The Star Cairns Campaign approaches the denouement as the party set out for The Doomgrinder, the fabled location where our heroes test their mettle against the dark forces working to destroy Greyhawk. Editing these write-ups caused me to relive those adventures and I found myself imagining the party bickering, bantering and fighting their way through the treacherous Cairn Hills east of Greyhawk City. There was something quite gritty about this part of the campaign and I hope I managed to maintain the mood with my heavily modified version of this published module, since like many GMs I wasn't satisfied with the published rationale and wanted something … more, to make a decently epic end to our campaign.


Featuring…

Simon as Andrea - Ranger
Andy as Avon - MU/Thief
Malcolm as Hemegretham - Fighter
Dave as Alvin - MU/Cleric
Alex as Zeppo - Cleric
Jan as Joe - Fighter

The Star Cairns 28-33

The stakes continue to rise as the heroes head to their 4th Star Cairn, featuring extra-planar phenomena, avoiding desert raiders and dealing with rampaging golems as they go. Generally known to us as The Planar Cairn this one managed to top even the 3rd Cairn and its Beholder master for nail-biting moments as we moved out of the early levels and into what felt like more of a mid-level game. The second half of the adventure finds us back in my beloved Greyhawk City intriguing with the group’s contacts and trying to discover who it is that wants them dead so badly.

AD&D 2e continued to support us allowing allowing all sorts of fun and odd activities within the scope of its detailed rules, reminding me of how much I still like this version of D&D even if I don’t use it regularly these days.


Featuring…

Simon as Andrea - Ranger
Andy as Astra - MU/Thief
Andy as Avon - MU/Thief
Malcolm as Hemegretham - Fighter
Dave as Alvin - MU/Cleric
Karim as Raven - MU/Fighter
Alex as Zeppo - Cleric
Jan as Joe - Fighter